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ANOTHER PERSPECTIVE
From the review collection
Reader review4 / 5
Good value, minor gaps
A useful guide. The examples assume a particular environment, but that is fixable.
I have been working with graphics for a few years now and I still found plenty here that was new to me. Some of the material is available elsewhere, but rarely presented this clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.
Chiara GreenFull-stack developer · Mexico City, MX
Better than I expected. Rare to find a technical book this well judged.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The book rewards careful reading. Skimming it would be a mistake. One of those books that pays for itself within the first few chapters. Highly recommended.
Outstanding. I kept finding reasons to come back to it.
This is the third book I have read on game programming this year, and it is comfortably the best of them. A few of the examples could be more realistic, but the underlying points come across clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. This is the book I wish had existed when I started working with game programming.
Excellent from start to finish. No filler, no padding.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author is unusually honest about where the simplifications break down, which I appreciated. A few of the examples could be more realistic, but the underlying points come across clearly. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. This is the book I wish had existed when I started working with game development.
A superb guide. The examples are small but complete.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Some of the material is available elsewhere, but rarely presented this clearly. The balance between theory and practice is well judged; neither side dominates. This is the book I wish had existed when I started working with javascript.
Priya KellyBioinformatics researcher · Barcelona, ES
A useful guide. The examples assume a particular environment, but that is fixable.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. It is denser than the page count suggests, and I found myself slowing down around the middle. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.