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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

Master WebGL and GLSL to build high-performance graphics and compute applications in the browser.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn WebGL and GLSL from the ground up.
  • Build real-time 3D and compute applications.
  • Optimize performance for browser-based graphics.

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Catalogue reference: b339b3e1b45cfe73

INSIDE THE BOOK

About this book

This all-in-one book covers everything from basic rendering to advanced GPU compute techniques using WebGL and GLSL. Whether you're building interactive 3D scenes, scientific simulations, or data visualizations, this book equips you with the tools and knowledge to harness the full power of the GPU in the browser.

From the publisher’s description

  • Learn WebGL and GLSL from the ground up.
  • Build real-time 3D and compute applications.
  • Optimize performance for browser-based graphics.
  • Explore creative coding and data visualization.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

Very good, with a few caveats

Strong content, uneven pacing. I would still recommend it.

I had been on the fence about this one for a while, and I should have bought it sooner. The author clearly knows the subject deeply and has thought hard about how to teach it. The author clearly knows the subject deeply and has thought hard about how to teach it. A couple of chapters felt like they could have been merged, but that is a minor complaint. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Chloe WrightMLOps engineer · Lyon, FR
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review3

Fine as a reference

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. A couple of chapters felt like they could have been merged, but that is a minor complaint. I particularly liked the way the author builds up from simple cases before introducing the harder material. Fine, but there are stronger books on the same subject if you look around.

Anna MartinezBioinformatics researcher · Lisbon, PT
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review4

Good value, minor gaps

Very good, with a few caveats. The core material is strong.

I have been working with graphics & design for a few years now and I still found plenty here that was new to me. The author is unusually honest about where the simplifications break down, which I appreciated. The writing is direct and does not waste space on filler, which I value in a technical book. The writing is direct and does not waste space on filler, which I value in a technical book. Recommended, with the caveat that it is not a gentle introduction.

Mateo CarterCompiler engineer · Dublin, IE
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

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