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Cover of Shaders Unchained: Writing Powerful Shaders for Every Platform FROM THE BOOK CATALOGUE

Computers & Technology

Shaders Unchained: Writing Powerful Shaders for Every Platform

By Kenwright

Master the art and science of writing high-performance, portable shaders for graphics and compute across all major modern APIs.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the fundamental mathematics and algorithms that power modern shaders.
  • Learn the syntax and quirks of major shading languages: HLSL, GLSL, MSL, and WGSL.
  • Develop strategies for writing portable and performant shader code across different APIs.

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Catalogue reference: d0c064a3a3d220d5

INSIDE THE BOOK

About this book

This book is a comprehensive guide to shader programming in the modern era. It starts with the core mathematical and algorithmic concepts behind shaders and then dives into practical implementation across different shading languages and platforms (HLSL, GLSL, MSL, WGSL). You'll learn how to write shaders that are not only powerful and visually stunning but also efficient and portable, enabling you to target OpenGL, Vulkan, DirectX, Metal, and WebGPU from a solid foundation of knowledge.

From the publisher’s description

  • Understand the fundamental mathematics and algorithms that power modern shaders.
  • Learn the syntax and quirks of major shading languages: HLSL, GLSL, MSL, and WGSL.
  • Develop strategies for writing portable and performant shader code across different APIs.
  • Create advanced visual effects and leverage GPU compute for non-graphics tasks.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Better than I expected

Genuinely excellent — I finished it in a week and immediately started again.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. I found myself making notes in the margins, which is always a good sign. Some of the material is available elsewhere, but rarely presented this clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. I have already recommended it to two colleagues and will recommend it to more.

Chris SanchezTechnical editor · Dublin, IE
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review5

The best book on this subject I have read

The clearest explanation of computer graphics I have come across.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on computer graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Some of the material is available elsewhere, but rarely presented this clearly. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Worth the money and the reading time, without hesitation.

Nina ScottMobile developer · Seattle, WA
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review4

Recommended, with a caveat

A useful guide. The examples assume a particular environment, but that is fixable.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I found myself making notes in the margins, which is always a good sign. A few of the examples could be more realistic, but the underlying points come across clearly. I found myself making notes in the margins, which is always a good sign. Solid, and I would buy another book from this author without hesitation.

Aisha TaylorCompiler engineer · Paris, FR
Shaders Unchained: Writing Powerful Shaders for Every Platform

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