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Foundations of Graphics & Compute - Volume 2: Rendering (Hardback)

By Kenwright

Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 9263d4203f4bea37

INSIDE THE BOOK

About this book

Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Exactly what I was looking for

I have read a lot of books on this subject and this is the clearest.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I particularly liked the way the author builds up from simple cases before introducing the harder material. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Nadia SmithCTO · Warsaw, PL
Foundations of Graphics & Compute - Volume 2: Rendering
Reader review4

Good, with realistic expectations

Recommended, with the caveat that it is not a gentle introduction.

I had been on the fence about this one for a while, and I should have bought it sooner. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Recommended, with the caveat that it is not a gentle introduction.

Thomas WardData engineer · Vancouver, BC
Foundations of Graphics & Compute - Volume 2: Rendering
Reader review4

Very good, with a few caveats

Good value. Not perfect, but I would buy another book from this author.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The balance between theory and practice is well judged; neither side dominates. The writing is direct and does not waste space on filler, which I value in a technical book. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Good value for the price and worth the time it takes to work through properly.

Charlotte LopezDevOps engineer · Barcelona, ES
Foundations of Graphics & Compute - Volume 2: Rendering

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