START THE WEEK WITH SOMETHING GOODA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Monday Blues

Monday Blues / READER PERSPECTIVES

Reader reviews

A review is one perspective. Compare what readers say with the synopsis, publication details, and your own interests.

Try a topic plus an author, or use an ISBN for an edition. Need help choosing?

2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review5

Finally, an explanation that clicks

This is the one to get if you are serious about game design.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author clearly knows the subject deeply and has thought hard about how to teach it. It is denser than the page count suggests, and I found myself slowing down around the middle. I have already recommended it to two colleagues and will recommend it to more.

Omar HowardFrontend developer · Bangalore, IN
Player Experience Design in 20 Minutes
Reader review4

Good value, minor gaps

I got a lot out of this, even if a few sections felt rushed.

I had been on the fence about this one for a while, and I should have bought it sooner. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The balance between theory and practice is well judged; neither side dominates. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Thomas WilsonIndie game developer · Bangalore, IN
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

A genuine pleasure to read

I have read a lot of books on this subject and this is the clearest.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A few of the examples could be more realistic, but the underlying points come across clearly. Some of the material is available elsewhere, but rarely presented this clearly. An easy five stars from me. I look forward to whatever the author writes next.

Jack LopezPhD student · Athens, GR
Game Collision Detection: A Practical Introduction
Reader review5

Highly recommended

This is the one to get if you are serious about graphics & design.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The book rewards careful reading. Skimming it would be a mistake. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Worth the money and the reading time, without hesitation.

Anna ParkerUniversity lecturer · Paris, FR
Ray-Tracing Pocket Book (Paperback)
Reader review5

Better than I expected

Better than I expected. Rare to find a technical book this well judged.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I particularly liked the way the author builds up from simple cases before introducing the harder material. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I have already recommended it to two colleagues and will recommend it to more.

Wei WalkerMachine learning engineer · Vancouver, BC
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples

MONDAY, MEET A FRESH PAGE.

Look for one useful idea, not a promise to transform your whole week.

Explore the catalogue