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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review5

The best book on this subject I have read

A superb guide. The examples are small but complete.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. I found myself making notes in the margins, which is always a good sign. I have already recommended it to two colleagues and will recommend it to more.

Oliver BennettEmbedded systems engineer · Rotterdam, NL
Regular Expression Crossword Puzzles: Exercise Book
Reader review3

Decent, but uneven

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The balance between theory and practice is well judged; neither side dominates. Borrow it first if you can, or at least check the table of contents carefully before buying.

Max MorrisResearch scientist · Paris, FR
Game Engineering
Reader review2

Hard to recommend

A few useful pages, but mostly material I had seen better elsewhere.

I came to this book already familiar with the basics, and it still had plenty to offer. The author clearly knows the subject deeply and has thought hard about how to teach it. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author is unusually honest about where the simplifications break down, which I appreciated. I would look elsewhere unless you have a specific reason to need this particular title.

Isaac AndersonIndie game developer · New York, NY
7-7-7 Rule for Game Design
Reader review2

Did not live up to the description

A few useful pages, but mostly material I had seen better elsewhere.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Not one I will be returning to. There are better introductions to game development available.

Nina LeeTechnical writer · Edinburgh, UK
12 Games of Christmas
Reader review4

Good, but not for absolute beginners

Good book. The writing is direct and the author is honest about limits.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The writing is direct and does not waste space on filler, which I value in a technical book. The index and cross-references are surprisingly good, which matters for a book I will come back to. The writing is direct and does not waste space on filler, which I value in a technical book. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Hannah ThompsonUniversity lecturer · Seoul, KR
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
Reader review3

Good in places

Good in places. I would borrow it before buying if you can.

I had been on the fence about this one for a while, and I should have bought it sooner. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The chapters on extended reality are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Borrow it first if you can, or at least check the table of contents carefully before buying.

Ethan RobertsCTO · Barcelona, ES
The Responsible XR Playbook

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